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Sarona Gayle ([personal profile] inkedspell) wrote2021-08-31 11:45 pm
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[OOC] Application to [community profile] deercountry


Character Base


• Character Name: Sarona Gayle
• Age: 17 (soon to be 18)
• Canon (Date/Year Released)/Canon Point: Original Character / A few weeks after awakening the Soulcarver. After an argument she has with professors about being allowed to complete her research and training to fight against the Soulcarver.
• Items Coming Along:
-- Outfit: Cropped denim jacket, long-sleeved under shirt, short sleeve over shirt, dark-wash jeans, steel-toe boots, undergarments, 2 hair clips to hold hair back from face, and her glasses.
-- Satchel: Flashlight, Swiss army knife, and Med Pack (inhaler and 1 month prescription of ACE inhibitors and Immunity Boosters), 3 hairbands, 1 magnifying glass, 1 pair of scissors, bottle of water, 5 nutrient powder packs, and replacement pair of glasses.
-- 1 Rune pack (5 small ink bottles, mini-folder with 5 sheets of Rune paper, 1 small notebook, 1 regular pen, 2 inkwell pens, a Runic Needle Pen (for tattoos))
-- 1 mini tool kit (mini hammer, 3 screwdrivers, wrench, pliers, wire cutters, mini ratchet and 4 interchangeable heads, mini tape measure (20ft)).
-- Prosthetic limb
Content Warnings for Character: Pediatric medical complications, parent abuse/neglect, sibling abuse, unhealthy coping behaviors, physical trauma/survivalist self-harm, and amputation.

Original Deerington Application


• Link to Accepted Deerington Application: Here.
• Additional Adjustments to include: Canon Update

-- Sarona has struggled to build strong bonds her entire life because she grew up in a family where her bonds didn’t mean anything and she was raised to believe her only value is in what she could do for others or the status and prestige her skills could provide her parents. Her mother was resentful and endorsed her brother’s bullying of her, her father was more absent than anything and dismissive when he was around enough to care. So long as she was excelling he felt she was fine and moved on with his day. Her sister and the housekeeper were the only people who showed any regular interest in her. So she had a lot of trouble building bonds that didn’t involve her having to give something, or prove herself and that is what she believes her purpose in life is. It just came to the point that she decided she would choose on her own who she would giving and proving herself to. This is why JD and the Inkmetal Forge helped turn her life around. Sure, the therapy didn’t help as much as they thought it had, for she often talked around the therapist in ways to let them assume she was doing better than she was, but they taught her the value of service for better causes and that even if others don’t say “thank you” you don’t need that. You just need to know you did what you could when you could.

Her mentor Roan is someone she greatly admires and looks up to and he uses that to his advantage to get her to do things, like go back to school. But at the same time, she doesn’t feel she can be vulnerable with him, even though she logically believes he wouldn’t hold it against her, because something tells her that it’s a flaw to let other people see her in that way. She’s been called weak, pathetic, and useless most of her life, so she can’t allow others to see her in that way. She has to be capable of handling anything that comes at her. Therapy has taught her that she shouldn’t act like feelings don’t exist, but often she takes those messages and turns them around on other people, insisting that they should acknowledge their feelings and take whatever time they need.

This also means that relating to people her own age can be hard, and she struggles to make deep, lasting bonds. She can have friends like she has made in Deerington, such as Ruby or Mirai, who she worries about, cares for, and wants to help succeed in their own rights, but despite caring about them, she can’t break through the barrier of self-sabotage. Even the fact she likes to flirt with older girls or hit on ladies that are more likely to be unavailable for her is part of this way that she keeps a distance between herself and others. She doesn’t want this distance, but she just is not capable of breaking through it as she currently is. Because if she does let them close, and she loses them, then she’s the failure for being hurt and for not being able to prevent it. The fact she maybe jump-started the apocalypse back home only reinforced to her that being vulnerable and making mistakes is bad for her because something horrible always comes out of it. (The fact she was convinced she was ignoring her emotions and trauma for the sake of science and this still happened goes against this narrative, but Sarona’s still in the “beat myself up about this forever” stage.)


-- Sarona’s blood magic in Deer Country will be greatly influenced by the consequences of her choices at the end of Deerington. When given the option to sacrifice or awaken her own egg, Sarona chose to sacrifice it, believing that if she did so, she would be protecting others. This was not a selfless or Noble choice, but one made of selfish need to prove she had value and that others would find her worthy, even if only in sacrificing herself so others could survive. And thus her obsessive need to do for others and seek out meaning in herself through that instead of seeking internal validation is going to lead to emotional influences on her blood magic.


Deer Country Attributes


• Canon Powers:
Sarona is a prodigy in Runic Inscriptions and Golem-making, and has a hobby of making small golems that do basic tasks, such as picking up laundry, or watering plants, but recently has been making more complex Golems. She also is good at making temporary Inscriptions. Temporary tattoos that have an even more finite time span for their usage, but can create a greater burst of power and energy. These tattoos are made with a special ink and put on a specially treated paper that can then be transferred to a person’s body. These tattoos are generalized and can be more mass-produced than the unique specialized tattoos that the Inkmetal Forge members put on their own bodies.

She has seven (7) runic tattoos on her body:
-- 1: Metal-warping Inscription down her right arm that she designed herself that allows her to manipulate and bend metals with her bare hands. The shifting is near instantaneous. Typically uses it to shift metal staffs/poles/beams into weaponry. This inscription has a scar running through it that disrupted the magic, but has since been repaired with reinforcement runes.
-- 2: Rune on left breast that improves her health, not exponentially, but it boosts her immune system to prevent her from falling ill as often as she did as a child and it means if she does get sick her body works through the illness much faster. A cold may last only a few hours versus a few days.
-- 3: Tattoo is on her left leg, which boosts her speed in temporary bursts. She can move so quickly it’s almost as if she’s teleporting from one location to another, but this is not something she can maintain so it only works in thirty second increments and she can only use it five times before she has to rest.
-- 4: Base Tattoo is on the back of her right shoulder links to the basic AIM suits used by the Inkmetal Forge. It allows her to activate the suits while not being inside of them and direct their actions remotely. These mobile suits are very simple and only can perform certain tasks and skills each, as they are primarily for construction and emergency services. This rune was also created with specialized ink that caused her hair to turn blue.
-- 5: Invulnerability tattoo on her left upper arm. This provides her an inability to be harmed through most means or to feel pain for up to an hour depending on the severity of the damage the rune is absorbing. After that hour though it begins to shut down the other runes on her body and redirect all the power in them to itself to continue working if she doesn’t turn it off. Letting it fully recharge on its own takes 12 hours.
-- 6: Anti-Greying purification rune above right breast. Protected from the effects of the Myst in most circumstances, but due to the incompleteness of the rune higher severe exposure or attacks from Greyed creatures might still have an effect on her.
-- 7: Alchemic mutations rune on left hand that works on Mystland flora/Myst-affected organic materials. While the primary purpose was to use it to make edible plants she could eat, it can also be combined with her anti-Grey rune to heal organic matter from Greying effects. This takes a lot out of her though, so it would be used rarely.

For purposes of the game, her rune-magic is going to be tied more into the setting with her metal-warping and the alchemic organic rune working in limited ways on making plants edible, but only when she is using blood magic.

Also has four years of martial arts training (krav maga and taekwondo) and fighting Mystland creatures under her belt.
• Blood Type: Darkblood
• Omen: Simidele, a rainboweye mountain lion of the Mystlands. Basically a mountain lion mostly covered in peacock feathers with wings and a long tail that can fly. Simidele is a cuddly friendly boy who just wants people to love him, let him do things for them, and is just a good boy who doesn’t really how oblivious he is and he’s okay with that.
• Blessed Day: April 9th is Sarona’s blessed day as it’s the day that she was abandoned in the Mystlands by her brother, Wynston.
• Patron Pthumerian: Argonaut and yes she’s going to have Opinions. She’ll think that she should have gotten Never Mind considering her birthday is in September and she’s basically a rune scholar. She won’t understand how she ended up with a Patron representing hope, naïve wonder, and trust of all things.

• Blood Power Manifestation:
As a darkblood, Sarona’s going to have her blood magic make her runes even stronger and more powerful when she can contain it and use it in an ink-like form, which is possible with her minor reality-shaping abilities. She could possible train herself to do this with other darkblood’s blood but not without player permission and it would take time. Her Consequence for sacrificing her egg also comes into play here, as anyone she had a transfusion with will thus gain a psychic link with her. She will become the bearer of all pain they have for days, up to a week, depending on how much blood is transfused. Every scrape, cut, mortal wound, or even emotional pain, she will feel it instead of them. Where once she wanted to suppress and ignore her own negative feelings, now she’ll be forced to taking on the negative feelings and physical pain of anyone she helps in a more direct way.

The Player


• Player Name: Kathrine
• Player Age: 18+
• Player Contact: [plurk.com profile] chocolateisbrainfood / spkathrine[@]gmail.com
Permissions: Here. Please make sure this includes our permissions requirements.

Link to your reserve for this character: Here.